#ifndef KNIGHTSPRITE_H
#define KNIGHTSPRITE_H

#include "rpgplayablesprite.h"

class KnightSprite : public RpgPlayableSprite
{
public:
    KnightSprite(u8 screen, u8 id, RpgSpritePal *palette);
    void checkInput();
};

#endif // KNIGHTSPRITE_H
